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	<title>Comments on: How to Make a Quake 3 Arena Mod</title>
	<atom:link href="http://gregs-blog.com/2008/01/24/how-to-make-a-quake-3-arena-mod/feed/" rel="self" type="application/rss+xml" />
	<link>http://gregs-blog.com/2008/01/24/how-to-make-a-quake-3-arena-mod/</link>
	<description>A Blog about Graphics Programming, Game Programming, Tips and Tricks</description>
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	<item>
		<title>By: Cheap Watch Shop</title>
		<link>http://gregs-blog.com/2008/01/24/how-to-make-a-quake-3-arena-mod/#comment-2218</link>
		<dc:creator><![CDATA[Cheap Watch Shop]]></dc:creator>
		<pubDate>Mon, 18 Apr 2011 01:49:20 +0000</pubDate>
		<guid isPermaLink="false">http://gregdolleysblog.wordpress.com/2008/01/24/how-to-make-a-quake-3-arena-mod/#comment-2218</guid>
		<description><![CDATA[I haven’t seen this error, but from looking at the code (specifically, RE_RegisterFont), I can tell that it will display this message if it can’t open the font file or the font file is zero length. The font dat file is stored inside the Q3 pak file, so I’m guessing that when you use the DLL’s, they are referencing a different pak file than the default. Do you have other pak files installed in your quake directory from other mods? What directory are the DLL’s installed under? (This is important!)]]></description>
		<content:encoded><![CDATA[<p>I haven’t seen this error, but from looking at the code (specifically, RE_RegisterFont), I can tell that it will display this message if it can’t open the font file or the font file is zero length. The font dat file is stored inside the Q3 pak file, so I’m guessing that when you use the DLL’s, they are referencing a different pak file than the default. Do you have other pak files installed in your quake directory from other mods? What directory are the DLL’s installed under? (This is important!)</p>
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	</item>
	<item>
		<title>By: Prateek</title>
		<link>http://gregs-blog.com/2008/01/24/how-to-make-a-quake-3-arena-mod/#comment-2164</link>
		<dc:creator><![CDATA[Prateek]]></dc:creator>
		<pubDate>Wed, 26 Jan 2011 03:12:13 +0000</pubDate>
		<guid isPermaLink="false">http://gregdolleysblog.wordpress.com/2008/01/24/how-to-make-a-quake-3-arena-mod/#comment-2164</guid>
		<description><![CDATA[Hey greg I have changed everything but can&#039;t get them to work.And by the way do you happen ti know how to run a deathgun mod?If you would tell me.And I am not understanding how to output there binaries to quake 3 and how am I supposed to output their binaries to quake 3.]]></description>
		<content:encoded><![CDATA[<p>Hey greg I have changed everything but can&#8217;t get them to work.And by the way do you happen ti know how to run a deathgun mod?If you would tell me.And I am not understanding how to output there binaries to quake 3 and how am I supposed to output their binaries to quake 3.</p>
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	</item>
	<item>
		<title>By: gregd1024</title>
		<link>http://gregs-blog.com/2008/01/24/how-to-make-a-quake-3-arena-mod/#comment-2157</link>
		<dc:creator><![CDATA[gregd1024]]></dc:creator>
		<pubDate>Mon, 17 Jan 2011 04:55:55 +0000</pubDate>
		<guid isPermaLink="false">http://gregdolleysblog.wordpress.com/2008/01/24/how-to-make-a-quake-3-arena-mod/#comment-2157</guid>
		<description><![CDATA[Send me a message with the errors. Use the Contact tab. Thanks.]]></description>
		<content:encoded><![CDATA[<p>Send me a message with the errors. Use the Contact tab. Thanks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kcr4zY</title>
		<link>http://gregs-blog.com/2008/01/24/how-to-make-a-quake-3-arena-mod/#comment-2120</link>
		<dc:creator><![CDATA[Kcr4zY]]></dc:creator>
		<pubDate>Mon, 13 Dec 2010 16:45:58 +0000</pubDate>
		<guid isPermaLink="false">http://gregdolleysblog.wordpress.com/2008/01/24/how-to-make-a-quake-3-arena-mod/#comment-2120</guid>
		<description><![CDATA[i have a problem building the cg.event, i have modified it, but there&#039;s 40 errors. (sorry 4 my english is bad). i also set it to MFC to shared dlls]]></description>
		<content:encoded><![CDATA[<p>i have a problem building the cg.event, i have modified it, but there&#8217;s 40 errors. (sorry 4 my english is bad). i also set it to MFC to shared dlls</p>
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	<item>
		<title>By: Gavin</title>
		<link>http://gregs-blog.com/2008/01/24/how-to-make-a-quake-3-arena-mod/#comment-2007</link>
		<dc:creator><![CDATA[Gavin]]></dc:creator>
		<pubDate>Sat, 09 Oct 2010 01:27:40 +0000</pubDate>
		<guid isPermaLink="false">http://gregdolleysblog.wordpress.com/2008/01/24/how-to-make-a-quake-3-arena-mod/#comment-2007</guid>
		<description><![CDATA[ok. I am VERY confused. When I go into the pk3 files i can edit many things. I edited all the weapons.c inside of botfiles folder in all the pk3 files and it says that the botfiles were used before opening the program. Can you help?]]></description>
		<content:encoded><![CDATA[<p>ok. I am VERY confused. When I go into the pk3 files i can edit many things. I edited all the weapons.c inside of botfiles folder in all the pk3 files and it says that the botfiles were used before opening the program. Can you help?</p>
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	<item>
		<title>By: Newone</title>
		<link>http://gregs-blog.com/2008/01/24/how-to-make-a-quake-3-arena-mod/#comment-2004</link>
		<dc:creator><![CDATA[Newone]]></dc:creator>
		<pubDate>Thu, 30 Sep 2010 01:49:57 +0000</pubDate>
		<guid isPermaLink="false">http://gregdolleysblog.wordpress.com/2008/01/24/how-to-make-a-quake-3-arena-mod/#comment-2004</guid>
		<description><![CDATA[Hi! greg this page its useful. so basically anyone with knownoledge about c++ and visual basica can make their own mod? because we got a old q3 mod. but has it flaws and the mod author dissappear from every part of the internet. so my brother want to make just some fixes like allowing a certain limit of ips trying to connect the server because some q3fillers users its keeping spamming the server. so basically its just a little update that the author didnt before to dissapear. so basically i just have some questions

we need some specific programs? because i dont think to make a q3 mod without the proper tools since the mod its on qmv format.

mods use the same language? 

or maybe we can just do a dll to work with the mod so we just can make the dll and upload it to the server?

i hope your answers because really we just want to get rid off frm those q3fillers users because they get mad for being banned for the use of hacks.]]></description>
		<content:encoded><![CDATA[<p>Hi! greg this page its useful. so basically anyone with knownoledge about c++ and visual basica can make their own mod? because we got a old q3 mod. but has it flaws and the mod author dissappear from every part of the internet. so my brother want to make just some fixes like allowing a certain limit of ips trying to connect the server because some q3fillers users its keeping spamming the server. so basically its just a little update that the author didnt before to dissapear. so basically i just have some questions</p>
<p>we need some specific programs? because i dont think to make a q3 mod without the proper tools since the mod its on qmv format.</p>
<p>mods use the same language? </p>
<p>or maybe we can just do a dll to work with the mod so we just can make the dll and upload it to the server?</p>
<p>i hope your answers because really we just want to get rid off frm those q3fillers users because they get mad for being banned for the use of hacks.</p>
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	</item>
	<item>
		<title>By: gregd1024</title>
		<link>http://gregs-blog.com/2008/01/24/how-to-make-a-quake-3-arena-mod/#comment-1834</link>
		<dc:creator><![CDATA[gregd1024]]></dc:creator>
		<pubDate>Fri, 28 May 2010 23:08:00 +0000</pubDate>
		<guid isPermaLink="false">http://gregdolleysblog.wordpress.com/2008/01/24/how-to-make-a-quake-3-arena-mod/#comment-1834</guid>
		<description><![CDATA[Hi NewbModder - yeah, there&#039;s a mod menu, but not in the demo version I don&#039;t think. I don&#039;t think there&#039;s any full version download - you&#039;d need to order the full version on CD from id Software.

-Greg Dolley]]></description>
		<content:encoded><![CDATA[<p>Hi NewbModder &#8211; yeah, there&#8217;s a mod menu, but not in the demo version I don&#8217;t think. I don&#8217;t think there&#8217;s any full version download &#8211; you&#8217;d need to order the full version on CD from id Software.</p>
<p>-Greg Dolley</p>
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	<item>
		<title>By: NewbModder</title>
		<link>http://gregs-blog.com/2008/01/24/how-to-make-a-quake-3-arena-mod/#comment-1764</link>
		<dc:creator><![CDATA[NewbModder]]></dc:creator>
		<pubDate>Sun, 28 Mar 2010 04:09:22 +0000</pubDate>
		<guid isPermaLink="false">http://gregdolleysblog.wordpress.com/2008/01/24/how-to-make-a-quake-3-arena-mod/#comment-1764</guid>
		<description><![CDATA[I need help putting on a mod...
most people say theres a mod menu but there isn&#039;t one. I only have the demo version though so do I need to download the full version?
and where do I download it from?]]></description>
		<content:encoded><![CDATA[<p>I need help putting on a mod&#8230;<br />
most people say theres a mod menu but there isn&#8217;t one. I only have the demo version though so do I need to download the full version?<br />
and where do I download it from?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: gregd1024</title>
		<link>http://gregs-blog.com/2008/01/24/how-to-make-a-quake-3-arena-mod/#comment-1201</link>
		<dc:creator><![CDATA[gregd1024]]></dc:creator>
		<pubDate>Fri, 07 Aug 2009 21:24:40 +0000</pubDate>
		<guid isPermaLink="false">http://gregdolleysblog.wordpress.com/2008/01/24/how-to-make-a-quake-3-arena-mod/#comment-1201</guid>
		<description><![CDATA[Michel - that&#039;s a source browser file used by the IDE when you look up definitions and functions. The fact that the compiler is looking for that file tells me something else in the compilation failed. And, yes, you need the DirectX SDK installed because Quake 3 uses DirectInput.]]></description>
		<content:encoded><![CDATA[<p>Michel &#8211; that&#8217;s a source browser file used by the IDE when you look up definitions and functions. The fact that the compiler is looking for that file tells me something else in the compilation failed. And, yes, you need the DirectX SDK installed because Quake 3 uses DirectInput.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Michel</title>
		<link>http://gregs-blog.com/2008/01/24/how-to-make-a-quake-3-arena-mod/#comment-1076</link>
		<dc:creator><![CDATA[Michel]]></dc:creator>
		<pubDate>Mon, 03 Aug 2009 04:23:41 +0000</pubDate>
		<guid isPermaLink="false">http://gregdolleysblog.wordpress.com/2008/01/24/how-to-make-a-quake-3-arena-mod/#comment-1076</guid>
		<description><![CDATA[Hey, just wondering if this error has anything to do with not having DirectX SDK installed:

Error	1	error BK1506 : cannot open file &#039;.\Debug\tr_image.sbr&#039;: No such file or directory	BSCMAKE	renderer

If it isn&#039;t can you post a download link for that file so I can put it in to the Debug folder?]]></description>
		<content:encoded><![CDATA[<p>Hey, just wondering if this error has anything to do with not having DirectX SDK installed:</p>
<p>Error	1	error BK1506 : cannot open file &#8216;.\Debug\tr_image.sbr&#8217;: No such file or directory	BSCMAKE	renderer</p>
<p>If it isn&#8217;t can you post a download link for that file so I can put it in to the Debug folder?</p>
]]></content:encoded>
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